This is a game of war, only on a much smaller scale.
RULES:
-No God Mode. (instant win and all that)
-No taking all the land. (be reasonable)
-No Instantly Blowing up the World and killing everybody.
-After you attack, wait for the other player to defend or retaliate. If they do not retaliate in 48 hours you win uncontested.
-No interplanetary travel
-No nukes, ICBMs (regular missiles ok) or other uberkill weapons.
-You must wait a reasonable amount of time for other players to join before claiming extra land.
-Research projects must a fair amount of turns to do.
-You can have two countries at a time, but it is recommended that they stay neutral to each other.
MAP:
Also, to make things less confusing, if someone wins war they get to make the new thread. This is a matter of choice, and war does not have to continue.
LET THE FIGHTING COMMENCE!!!
grishnax's turn
My land is mostly arctic tundra, with small, heated valleys enclosed by mountains. The rim of my territory near the sea is temperate. All of the inland towns/cities are in one of the valleys, and most of the ports have big walls surrounding them. Inside the mountains, there are many rocks and minerals, so the inlanders are mostly a mining community. The people who live near the rim are a seafaring community. The navy is extremely strong, but the other military forces are relatively weak.
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Research Projects:
Drunken Sailor: 0%
Perimeter Defenses: 2%
Crawlers: 1%
RULES:
-No God Mode. (instant win and all that)
-No taking all the land. (be reasonable)
-No Instantly Blowing up the World and killing everybody.
-After you attack, wait for the other player to defend or retaliate. If they do not retaliate in 48 hours you win uncontested.
-No interplanetary travel
-No nukes, ICBMs (regular missiles ok) or other uberkill weapons.
-You must wait a reasonable amount of time for other players to join before claiming extra land.
-Research projects must a fair amount of turns to do.
-You can have two countries at a time, but it is recommended that they stay neutral to each other.
MAP:
Also, to make things less confusing, if someone wins war they get to make the new thread. This is a matter of choice, and war does not have to continue.
LET THE FIGHTING COMMENCE!!!
grishnax's turn
My land is mostly arctic tundra, with small, heated valleys enclosed by mountains. The rim of my territory near the sea is temperate. All of the inland towns/cities are in one of the valleys, and most of the ports have big walls surrounding them. Inside the mountains, there are many rocks and minerals, so the inlanders are mostly a mining community. The people who live near the rim are a seafaring community. The navy is extremely strong, but the other military forces are relatively weak.
------------------------------------------------------------------
Research Projects:
Drunken Sailor: 0%
Perimeter Defenses: 2%
Crawlers: 1%
Last edited by grishnax on Sat Mar 28, 2009 9:08 pm; edited 2 times in total (Reason for editing : Rule update)