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    Pokemon Turqouise Version

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    Pirate Yoshi
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    Pokemon Turqouise Version

    Post  Pirate Yoshi on Fri Apr 03, 2009 9:36 pm

    Oh, I didn't notice this had been replied to until now! Any way...

    Klasco leaves the base and goes to town to heal his Pokemon. After healing them, he decides to head back to Route 505 (I think that's what it was). He heads up the path, which leads to a mountain. He sees Rockrollers abound, but they run instead of confronting him. What could this mean?

    What now?

    a) Investigate the Rockrollers
    b) Turn back
    c) Just keep going

    Oh, and seeing as this site has many games, this thread will likely be bumped down a lot, and less replies to it will be posted. I have decide to move it to Giga's Forum, seeing as this is an RPG and all...

    If you want to continue with this, then join his forum.

    Pirate Yoshi out.

    And so it has.

    The Rules...

    This is a voting/RPG game, in which you (and by "you" I mean the SMW Centralites) get to control the newest Pokemon Trainser to come to the Garsona Region. If you've played a Pokemon game before, you should know that the storyline usually follows along the lines of "____ is going to become a new Pokemon Trainer. Hooray.", and then everyone gets badges and stuff.

    When the game starts, you vote on where to go and what to do, etc., while at the same time doing common RPG stuff like catching and fighting Pokemon and Trainers. Don't worry, though. The game won't last as long as a Pokemon game usually lasts. The battles will overall be shoter than those found in other RPG threads, like the battle with Hydrus from the Dragonland RPG.

    Battles

    While battling, the first poster to post a command will have it executed, rather than having everyone participating vote. When an attack hits (they all hit without fail in this game), the opposing Pokemon will take damage, and the CPU (me) makes a move for the Pokemon and play resumes until the Pokemon is defeated or captured. Please note that the same person can't execute a command two time in a row.

    After dealing a certain ammount of damage, the opponents health will go down, and maybe enter into a different Zone. There are three Zones, the Green Zone (more than half of HP remains), a Yellow Zone (less than half) and a Red Zone (about one fifth left).

    Example 1.: Pokemon Battle

    Wild Wingull Lv 3 (HP 15 MAX: 15) appeared.
    Mudkip Lv 8 (HP: 32 MAX: 32)uses Tackle.
    Wingull takes 12 damage. (HP: 3 MAX: 15)*health enters Red Zone*
    Wingull uses Growl.
    Mudkip's attack falls.
    You use PokeBall.
    Wingull was caught.

    Note: If a Pokemon uses an indirect attack, like Growl (which halves Attack), the HP of a Pokemon will not be displayed after the move has hit, because there has been no change to the health.

    Stats

    Most of these will not be shown in battle, but they still apply to battle. There are types of Stats, Level (LVL), Attack (ATK), Defense (DEF), Special Attack (SP. ATK), Special Defense (SP. DEF) and Health Points (HP) [Speed was taken out because it's pretty unnecessary here].

    Example 2.: Stats After a Level-Up

    Mudkip gains 13 EXP. Points.
    Mudkip Levels Up!

    Stats:

    LVL: 7-8
    ATK: 14-16
    DEF: 10-11
    SP. ATK: 8-10
    SP. DEF: 9-11
    HP: 30-32
    (The numbers displayed after the Hyphens are the new stats gained from the Level-Up.)

    ATK affects physical moves like Tackle and Take-Down. DEF affects the damage taken from attacks relying on ATK. SP. ATK affects indirect moves like Phycic and Water Gun. SP. DEF affects the damage taken from attacks relying on SP. ATK. HP is your life and your LVL is shows how experienced in combat a Pokemon is.

    EXP and Leveling Up

    After a battle, all the Pokemon that participated recieve a cut of the Experience Points, or EXP. After attaining a certain ammount of EXP, Pokemon Level Up and become stronger. However, you will only recieve EXP. after defeating a foe, not capturing it. The maximum level you can reach is 100.

    Moves

    All moves have different effects, such as POW (Power), and ACC (Accuracy). Some even cause Status Effects, which we will get to later. Moves have types, just like Pokemon, and can work well against certain types of Pokemon, but poorly against others. Some might not affect at all, due to types.

    Example 3.: Using a Move

    Mudkip uses Water Gun on Wingull.
    It's NVE (Not Very Effective)...
    Wingull takes 6 damage. (Hp: 12 MAX: 18 )

    AND

    Lotad uses Absorb on Mudkip.
    It's SE (Super Effective)!
    Mudkip takes 12 damage. (HP: 20 MAX: 32)

    You get-a this-a Engrish?

    Example 4.: Move Stats

    Tackle:
    POW: 35
    ACC: 95%

    Slams the foe with its body.
    ^
    |
    |As you can see, moves also come with brief descriptions.

    Moving Through the Game

    We proceed through the game mainly by voting on what to do next. Multiple people must vote. One vote just doesn't cut it.

    Example 5.: Voting

    Me: Which Starter Pokemon will you choose?

    1. Mudkip
    2. Torchic
    3. Treecko

    You: I vote for Mudkip.
    Person 1: I vote...

    Etc., etc.

    EDIT:

    Items (thanks, TNR)

    You can buy items at a Pokemart, which can be found in most towns and find them out in the field. There are three different kinds of items,
    Evolutionary, Healing and Catching. Catching items are Pokeballs, which are used to catch wild Pokemon. Healing items are pretty self-explanatory, and Evolutionary items help certain kinds of Pokemon evolve (to sort of go up a stage and get a lot stronger than the previous form of the Pokemon).

    What kind of item an item is will be displayed next to it in the form of a letter, "E" for Evolutionary, "H" for Healing and "C" for Catching.

    Example 6.: Items

    You found a Potion (H).
    You put it away in the Items Pocket.

    AND

    You found a Pokeball (C).
    You put it away in the Pokeballs Pocket.

    AND

    You found a TM (Taunt) (TM/HM).
    You put it away in the TMs and HMs Pocket.

    There are also Key Items that can be used only at specific times, but they will not be able to be accessed normally. If you want to open the Bag (what holds your items), simply mention it here. But don't forget to specify which pocket you want to access (Items, or Pokeballs), or else I won't be able to open it for you. You can use items in battle, but they count as a turn for your Pokemon.

    I'll tell you if you're at a "Key Item Spot" when you stop to use a Key Item, and that's the only time you'll be able to open the Key Items Pocket.

    It also helps if you know the rules froma Pokemon game due to playing one.

    Good! So if you managed to live through all that junk, you are now ready to play!

    I'll start off with some story.

    Klasco (you) has just come to the Garsona Region, and he wants to becoe a Pokemon Trainer. He rushes excitedly off to Professor Pine's house to choose his Starter Pokemon.

    Pine: Okay. Pick a Pokemon. (He's not very talkative.)

    VOTING TIME!!!

    Which Starter will you choose?

    a) Mudkip (come on, you know you liek it)
    b) Treecko
    c) Torchic

    Choose wisely! What you pick will affect the whole game!

    NOTE: If you think I forgot anything, just mention it and I'll put something up.

    Routes/towns visited:

    a) Route 501
    b) Route 502
    c) Route 503
    d) Route 505
    e) Carrac Town
    f) Tuuroc Town
    g) Buggy (Type) Forest

    Routes/towns missed:

    1) Route 504 (from Buggy {Type} Forest)

    There. If you had the patience to read all that, you winz a cookie. Let the posting... BEGIN!

    NOTE: I doubt anyone will actually come to post on this thread, but it's worth a shot. It always disappears on SMW Central; people post too much on other games.
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    Demonsul
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    Re: Pokemon Turqouise Version

    Post  Demonsul on Sat Apr 04, 2009 12:08 pm

    Invastigate!

    And can I has cookie please?


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    Pirate Yoshi
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    Re: Pokemon Turqouise Version

    Post  Pirate Yoshi on Sat Apr 04, 2009 1:15 pm

    cookie Pictures, Images and Photos

    *ding ding ding* You win a prize!

    Klasco investigates the Rockrollers. They seem to be running from something. But what? It couln't be Klasco, as he is a lowly individual, and Rockrollers usually don't afraid of anything. Klasco decides to head to the mountain, where all the Rockrollers are coming from.

    Klasco sees a cave. Should he enter?

    a) Yes
    b) No; turn back
    c) Yes and no; stand with half of your body in the cave, half out
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    Demonsul
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    Re: Pokemon Turqouise Version

    Post  Demonsul on Sat Apr 04, 2009 3:46 pm

    Enter the cave, and preapre to be confronted with a need for the HM Flash.


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    Re: Pokemon Turqouise Version

    Post  Pirate Yoshi on Sat Apr 04, 2009 6:19 pm

    Klasco enters the cave, but comes running out shortly after. A Rickroller has found him!

    BATTLE

    Torchic Lv 8 (HP: 31/31) VS Rickroller Lv 7 (HP: 28/28 )
    EXP: 94/110
    Moves:
    a) Tackle
    b) Growl
    c) Ember

    Rickroller: Never gonna give you up... We're no strangers to love...

    Klasco: Argh! So annoying...


    Rickroller Pokedex Entry

    Rickroller
    Ht: 5.8 ft
    Wt: 156 lbs
    Area: Sarvils Mountain

    An almost-exact stone replica of Rick Astley. It sings to annoy the crap out of his opponents, and has never experienced the feeling you get when you lose. Believe it or not, it evolves from Rockroller.
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    Giga
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    Re: Pokemon Turqouise Version

    Post  Giga on Sat Apr 04, 2009 6:48 pm

    Tackle. It's a rock pokemon, so Ember won't have much effect. Then again Tackle won't either, but it'll be better than Ember.


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    Re: Pokemon Turqouise Version

    Post  Pirate Yoshi on Sun Apr 05, 2009 3:17 pm

    Torchic Lv 8 (HP: 24/31) VS Rickroller Lv 7 (HP: 22/28 )
    EXP: 94/110
    Moves:
    a) Tackle
    b) Growl
    c) Ember

    Torchic uses Tackle. A critical hit! It's NVE...
    Rickroller takes 6 damage.
    Rickroller used Hypervoice!
    Torchic takes 7 damage.

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    Re: Pokemon Turqouise Version

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